Jobs / Tools Programmer
Jobs at Mintel

Tools Programmer

Mintel Tokyo
Language
EN: none
JP: none
Salary
Employment Type
Full time

Responsibilities

  • Construction, maintenance, and optimization of the game development environment
  • Production and maintenance of tools necessary for game development
  • Production and maintenance of tools for work efficiency
  • Making proposals and doing technical research for improving game quality in new projects 

Qualifications

ELIGIBILITY

  • Experience in creating tools using C++/Python/C#
  • Attitude and ability to find, propose, and solve problems voluntarily

For new graduates, there is no need to meet all of the eligibility requirements. 
For those with no experience in the industry, it is not necessary to meet all of the eligibility requirements, but please appeal mainly with your abilities to compensate for this. 


ANY DESIRABLE EXPERIENCES, ETC. (NOT REQUIRED)

  •  Experience in 3D game development on stationary consumer consoles or PCs
  • Experience in the development of any of the following systems
  • Character animation systems
  • Event control systems in RPG (flag management, conversation, etc.)
  • File load management and asset management
  • Integration into middleware and driver titles (embedding)
  • Experience in experimenting and verifying specifications for new projects

DOCUMENTS TO BE SUBMITTED

  • Resume (with photo)
  • Work history
  • Please specify all game titles you have been involved with in the past and the details of your duties while working on them. 
  • Please specify any program languages that you can use, the number of years you have used them, and the typical contents you have produced with them. 
  • Please specify software that you can use (Photoshop, Maya, Eclipse, etc.), the number of years you have used them, and the typical contents you have produced with them. 
  • Please list two recent technical presentations and related articles that you found to be wonderful from a technical and expressive standpoint, and briefly explain the reason why. 
  • Please name one game you recently played that you were interested in from a technical standpoint, and briefly explain the reason why. 

PROJECTS

If you are a new graduate or have no experience in the industry, feel free to submit your programs. If you need to list people as your references, feel free to do so. 

Please submit your own original programs (team produced programs are also allowed)

You may submit any type and any number of programs. 

Please submit programs that you can appeal on your own.

  • Please attach them in the executable format you built. 
  • Please attach screen recordings of them. (Because they may not work depending on the environment)
  • Please create a “readme.txt” file with the necessary instructions for the programs submitted. Please also explain the following in the readme.txt file. 
  • Execution method including the execution environment, etc.
  • How you created the programs 
  • What part of the programs you want us to pay special attention to 
  • What part you referenced from a source file (if applicable) Please also write the name of this file

Note

  • If you used a library, function, or other things created by another person, put the part you used in a "separate file" and write the name of this file. 

<This also applies to the following scenarios>

  • If you used a function created by someone else
  • If you referenced less than half of a source file
  • If you used a free library (please specify the name of the library)
  • If you used a library created by someone else (please specify the name of the library)

Please exclude sources and information about sensitive matters before submitting. 


About the Company

Market Intelligence is what sets us apart and what defines us as a brand – literally in fact: when the company was founded in 1972 it took its name from an amalgamation of the two words. We have been defining and refining the Market Intelligence Mix ever since, to offer our clients a unique perspective on the consumer landscape ahead and a clear roadmap with which to navigate it.

Type of Employment

Regular employee, contract employee, etc.

Workplace

Minato Ward (nearest station: JR Shinagawa)

Working Hours

Flexible work hours, telework, time zone attendance system available
Working hours are based on a start time of 10:00 and are then left to individual discretion.

Salary

Annual salary system, performance incentive system available
We will give preferential treatment according to our regulations, in consideration of experience, ability, etc. 

Benefits

Reimbursement for transportation expenses (within the income tax exemption limit), various social insurances (health insurance/employees' pension insurance/employment insurance/workers' compensation insurance), wage revision once a year, training available on the job

Holidays

Two days a week (Saturday and Sunday) and national holidays, summer holidays, year-end and New Year holidays, paid holidays, special holidays for weddings and funerals.