Jobs / Level Designer
Ubisoft

Level Designer

Osaka (Hybrid) - design
Language
English: none
Japanese: none
Salary
Employment Type
Full time

Responsibilities:


  • Create compelling gameplay spaces, create geometry, place assets, and sculpt terrain based on the vision of the leads & directors

  • Manage your levels through the full cycle of production from conception to finalization

  • Prototype the environment, establish the layouts, and suggest ways of using the interactive and non-interactive elements to create the desired emotions

  • Create level concepts, block them out in the engine’s level editor and ensure a playable prototype throughout production

  • Continuously improve and balance the maps/levels for competitive gameplay

  • Work in collaboration with the level artists to ensure that the playability of the level and the graphic elements support each other

  • As the project progresses, integrate the elements produced in the map (new gameplay, AI, sound, etc.)

  • Collaborate with the art and design teams to ensure the consistency of your work

Qualifications:


  • Minimum of 2 years of experience in the games industry working in level design or game design; shipping at least one project

  • Experience in level design

  • Multiplayer map design experience a plus

  • Hands-on attitude

  • Collaborative and a team player

About Ubisoft:


Ubisoft is composed of over 20,000 talented people located in 55+ development studios and offices across the globe. With more than 80% of our teams dedicated to the creation, Ubisoft is the biggest in-house creative force in the industry.

Based in Osaka, Japan, the studio formerly known as Digital Kids was acquired by Ubisoft in 2008. Since then, the studio built up a wealth of experience developing for console, handheld, and mobile platforms. The studio released many successful titles, notably for the Petz® brand, and worked on games for a number of high-profile partners including Tetris®, The Smurfs™, and The Disney Channel. Ubisoft Osaka collaborated with the Ubisoft San Francisco studio on the development of South Park™ The Fractured But Whole™ and the Rocksmith® franchise. With an eye on the future, the studio continues to grow in size with a focus on fostering its close working relationship with Ubisoft San Francisco to develop upcoming AAA projects.

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on iconic brands including Assassin's Creed®, Tom Clancy's Rainbow Six Siege®, Tom Clancy's The Division®, For Honor®, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more. Ubisoft is a global leader in the video games and entertainment software industry.

Ubisoft is committed to enriching players’ lives with original and memorable gaming experiences. We create worlds where people can express themselves, explore and discover new possibilities.